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With Destiny ii: The Witch Queen introducing new avenues to customize a Guardian'due south Subclass, players take been looking towards the current sandbox and creating new builds to farm the hardest content, both in PvE and the Crucible.
Out of every course, Warlocks have some of the strongest options. Bully Subclasses and Exotics allow for powerful build combinations that can be taken further with certain weapons or seasonal mods. Ranging from ambitious dashes to chaining grenades infinitely, here are 10 Warlock builds that are sure to print in either PvE or PvP.
Foreword
Before we begin, each build guide is rather long and covers Gainsay Way mods—seasonal mods that offer powerful effects. If you aren't familiar with these mods, you'll want to read our guides on each Combat Way mechanic. We as well have a guide on Armor 2.0 if you oasis't played with Destiny 2's mod system yet. Each guide is linked below:
- A Complete Guide To Armor 2.0
- Combat Style Mods Explained
- Charged With Light Explained
- Warmind Cells Explained
- Elemental Wells Explained
Updated March 26th, 2022, by Charles Burgar: Void 3.0 has given Warlocks some exciting new tools to dominate PvE and PvP. New Exotics and mods accept been added, and Voidwalker'southward Aspects and Fragments take opened the floodgates for new builds. We've updated this guide with new Void-themed builds and refreshed modern recommendations. We've besides updated the formatting to make this commodity easier to read, especially for mobile users.
PvP: Firing Squad
Why Play This Build?
Are y'all tired of playing with teammates that tin't aim? Say how-do-you-do to No Fourth dimension to Explain, an Exotic Pulse Rifle that creates a time portal that fires at enemies with incredible accuracy. With the Stormcaller subclass, you tin can also summon an Arc Soul or "Arc Buddy" to team-shot every enemy that dares approach y'all. Who needs teammates when y'all can make a weapons platform at will?
Time to kill values are extremely depression when your portal and Arc Soul are active, and you have access to a fantastic Super in the form of Chaos Reach. If you detest PvP just need to complete 6v6 weeklies, give this build a try.
| Bracket | Attunement of Control (Eye Tree Stormcaller) |
| Exotic | Getaway Artist OR The Stag |
| Weapon | No Time to Explain |
Attunement of Control (Middle Tree Stormcaller) gives you admission to a powerful ranged melee, Ionic Traces that grant ability energy for each kill, and ane of the best PvP Supers in the grade of Chaos Reach. Feel free to utilise Lesser Tree Stormcaller if y'all're using The Stag. Regardless of subclass, use Storm Grenades; they take the lowest cooldown of all iii Stormcaller grenades.
Getaway Artist will be your Exotic armor piece, allowing you to consume your grenade in substitution for a Sentient Arc Soul for twenty seconds. This Arc Soul fires more than projectiles more quickly and accurately than a standard Arc Soul. If you're playing Competitive PvP or Trials of Osiris, consider using The Stag instead.
No Fourth dimension to Explicate will exist your weapon of selection. Masterwork it to increase the lethality of your time portal. Skillful backup weapons include Shotguns, Grenade Launchers, and any Legendary with Demolitionist.
| Mobility | Preference |
| Resilience | 50 |
| Recovery | ninety+ |
| Discipline | 100 |
| Intellect | forty+ |
| Strength | Dump |
Subject area is your most important stat in this build, allowing you to recharge your grenade every 32 seconds with 100 Subject. Combining this with Ionic Traces and Bomber, you tin have a Sentient Arc Soul active for nearly every gunfight. Recovery is a good 2nd stat to invest in.
Armor (Element) | Mod Slots |
Helmet (Any) | - Pulse Rifle Targeting
- Pulse Rifle Targeting
|
Gloves (Stasis) | - Grenade Kickstart
- Preference
|
Robes (Whatsoever) | |
Boots (Any) | - Ammo Scavenger
- Preference
|
Bond (Solar) | |
These mods focus on getting your grenade back as fast as possible. A single Grenade Kickstart will requite you a solid clamper of energy once yous create a Sentient Arc Soul, although we feel using two Grenade Kickstart mods doesn't provide enough of a do good to warrant using viii free energy on your armor. Supplement your grenade conversions with a Rift cast to take advantage of double Bomber, granting near one-half of your grenade back. Sentient Arc Soul kills don't count as grenade final blows, so don't bother with mods like Ashes to Assets.
| ARMOR MODS (Gainsay STYLE) |
| Helmet | Radiant Calorie-free |
| Gloves | None |
| Robes | Powerful Friends |
| Boots | Charge Harvester |
| Bond | High-Free energy Burn down |
Charge Harvester allows your Arc Soul and fourth dimension portal a chance to give you a stack of Charged with Light, giving y'all a 20% damage buff. If you take it, Accuse Harvester is too a great pick, as information technology lets your Arc Soul and NTTE portal generate Charged with Calorie-free stacks. Powerful Friends and Radiant Low-cal are non required.
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PvP: Umbral Shadebinder
Why Play This Build?
Shadebinders are incredibly stiff in PvP, capable of stopping opponents in their tracks using their grenades, melee ability, and Super. This build enhances power uptime by using Claws of Ahamkara and numerous ability-enhancing armor mods. You'll accept the ability to shutdown Supers, Shotgun rushers, and swing 1v1 gunfights in your favor with little issue.
| Subclass | Shadebinder (Stasis) |
| Exotic | Claws of Ahamkara |
| Weapon | Monte Carlo; anything with Wellspring |
Shadebinder (Stasis) is what you'll be using. We'll comprehend the Aspects and Fragments in the adjacent section.
Claws of Ahamkara requite you lot 2 melee charges. Winning 1v1 engagements becomes much easier with this Exotic.
Monte Carlo is excellent here, giving you constant melee charges. 600 RPM Auto Rifles are withal competitive in today's sandbox, so long as you can appoint at medium distances. Across that, employ weapons with Wellspring.
Iceflare Bolts and Glacial Harvest are fantastic, giving you lot not bad control over gunfights in PvP and the power to make melee-generating Stasis shards.
| Aspect | Description |
| Iceflare Bolts | Shattering a frozen target spawns seekers that track and freeze other nearby targets. |
| Glacial Harvest | Freezing targets creates Stasis shards effectually the frozen targets. Higher tier combatants create more shards. |
You'll have four Fragment slots. This setup maximizes the value of Stasis shards.
| Fragment | Clarification |
| Rime | Upshot: Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. |
| Bonds | Consequence: Defeating frozen targets grants you lot Super energy. |
| Stats: -10 Intellect and Discipline |
| Hunger | Outcome: Increases the melee energy gained from picking up Stasis shards. |
| Stats: -10 Mobility and Recovery |
| Chains | Effect: While y'all are near frozen targets or a friendly Stasis crystal, you take 25% reduced damage from enemy Guardians. |
| Stats: +10 Recovery |
| Mobility | Dump |
| Resilience | 50 |
| Recovery | 90+ |
| Discipline | ~l |
| Intellect | twoscore+ |
| Forcefulness | 100 |
Strength will make Penumbral Boom recharge rather quickly. Recovery is the 2nd stat you want to invest in.
Armor (Element) | Mod Slots |
Helmet (Whatever) | |
Gloves (Solar) | - Impact Induction
- Touch on Induction
|
Robes (Any) | |
Boots (Any) | - Ammo Scavenger
- Preference
|
Bond (Arc) | |
These mods focus on generating your melee as fast as possible. Make it the habit of casting your Rift to get the well-nigh out of Outreach.
| ARMOR MODS (COMBAT Fashion) |
| Helmet | Sustained Charge |
| Gloves | Sustained Charge |
| Robes | Powerful Friends |
| Boots | High-Energy Burn down |
| Bond | Radiant Calorie-free |
This is a adequately basic Charged with Low-cal setup, replacing Taking Charge and a utility event with two Sustained Charges. This allows Monte Carlo, Automobile Rifles, and Trace Rifles the power to requite y'all Charged with Lite stacks. Powerful Friends and Radiant Light aren't required only extremely helpful.
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PvP: Devouring Rift
Why Play This Build?
Void three.0 removed the Warlock'southward ability to consume their grenade to gain Devour. That's a rather major loss in the optics of many, yet at that place'south a way to bring back that functionality: Secant Filaments. These boots turn your Empowering Rift into a "Devouring Rift," granting y'all Devour when cast and Overload Rounds while within the Rift.
This build focuses on brusk ability cooldowns to ensure that you lot have constant Rifts and grenades. You'll be able to play aggressively, throw grenades quite oftentimes, ii-tap enemies while standing in your Rift, and you'll become to benefit from some of the Voidwalker'southward best Aspects and Fragments.
| Bracket | Voidwalker (Void) |
| Exotic | Secant Filaments |
| Weapon | Any |
Voidwalker (Void) volition be your bracket. Warlocks saw some incredible additions with Void three.0, virtually of which we'll comprehend in the Aspects and Fragments section. But for now, just know that we'll be giving your Rift and abilities some additional benefits.
Secant Filaments fills a pigsty left with the conversion from Void ii.0 to three.0. This Exotic allows you to proc Devour when needed, fully healing you upon casting your Empowering Rift. Yous as well gain Overload Rounds while inside the Rift, which does actually reduce your opponent's ability cooldown speeds e'er then slightly.
Use any weapons you like. If you want some suggestions, Traveler'southward Chosen and weapons with Wellspring are fantastic for this build.
If you're going to cast your Rift a ton, Child of the Old Gods is a no-brainer for this build. For the second Aspect, Chaos Accelerant is a not bad pick. You get to overcharge your grenades (we recommend Axion Grenades), making them much stronger.
| Aspect | Description |
| Kid Of The Former Gods | Spawn a Void Soul upon casting your Rift. Dissentious a target volition launch the Void Soul to their location, weakening them while dealing damage. Void Soul restores HP while dealing impairment. |
| Chaos Accelerant | Concur your grenade to overcharge it. Axion Commodities grenades gain an additional seeker. |
Yous will have three Fragments slots to play with. Here's what we suggest you utilise:
| Fragment | Description |
| Starvation | Issue: Picking up an Orb of Power grants Devour. |
| Stats: -10 Recovery |
| Harvest | Consequence: Defeating weakened targets with precision final blows will create an Orb of Power. |
| Stats: -10 Recovery |
| Persistence | Result: Extends the duration of Void buffs, including Devour. |
| Stats: -10 Mobility |
Starvation is incredibly useful for this build. Go a double kill or proc Harvest to spawn an Orb of Power. Y'all can then position yourself virtually the Orb of Power to fully heal yourself if a duel isn't going your style, or you can catch it to further extend your Devour timer while gaining a small clamper of grenade energy. It likewise synergizes with our Charged with Calorie-free mods (explained later).
Harvest sounds strange at first glance, but Child of the Former Gods inflicts weaken. And since you lot're casting your Rift so oft, you lot can expect to weaken enemies in most gunfights. Cast your Rift, shoot at the enemy, land a headshot once the Void Soul lands, then take hold of the Orb of Power they drop. If multiple enemies are virtually your Orb, you can become a double kill to spawn a 2d Orb, farther boosting your grenade and Super energy gains.
Persistence makes Devour last a whopping 17 seconds when you bandage your Rift, giving you aplenty time to kill someone. It also makes Spotter's overshield and Nightstalker's invisibility buffs last longer on you lot.
I more notation: we know that this setup reduces your Recovery by xx points, a core stat you need. We highly recommend farming for loftier-stat armor to become the stats you'll need for this build.
| Mobility | Dump |
| Resilience | 50 or dump |
| Recovery | 100 |
| Subject area | 50+ |
| Intellect | forty |
| Strength | Dump |
Recovery is mandatory for this build. Max Recovery means you can cast your Rift more ofttimes, pregnant more Child of the Erstwhile God casts and Devour uptime. Beyond that, focus on Discipline to throw even more than Axion Bolt grenades each lucifer. The balance of your stats don't matter as much, and then experience gratuitous to dump them.
Armor (Element) | Modernistic Slots |
Helmet (Whatsoever) | - Siphon Modernistic
- Preference
|
Gloves (Void) | - Bolstering Detonation
- Bolstering Detonation
|
Robes (Any) | |
Boots (Void) | - Ammo Scavenger
- Insulation
|
Bail (Solar) | |
Be sure to equip a Siphon mod to spawn Orbs of Ability on double kills. Across that, equip two Bolstering Detonation mods on your gloves to gain a massive clamper of Rift energy when your Axion Bolts hit someone. Insulation is too a proficient mod for this build, granting Rift free energy whenever you grab an Orb of Power. You'll be getting so much Rift energy that you tin can take serious advantage of Devour, Child of the Old Gods, and the extra grenade free energy granted from your Bomber mods. Beyond that, stone whatever mods you lot find almost valuable.
| Helmet | Radiant Lite |
| Gloves | High-Energy Burn down |
| Robes | Powerful Friends |
| Boots | Preference |
| Bail | Taking Charge |
While simple, this Charged with Low-cal setup is too good to non utilize. Taking Charge gets some serious mileage since yous have two ways of spawning Orbs of Power, each granting Devour and a xx% harm buff for yourself and nearby allies. For the boot slot, you can leave that blank or use whichever mod sounds good to y'all. Powerful Friends and Radiant Light are non required merely highly recommended.
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PvP: Divine Flame
Why Play This Build?
When Bungie implemented unique ability cooldowns with the 30th Anniversary Pack, they gave each grenade a unique cooldown. Dawnblade Warlocks saw a massive cooldown reduction to Firebolt Grenades, allowing them to exist used as a goad for activating neutral game buffs like Heat Ascension.
Turns out Firebolt Grenades are also incredibly strong for activating Divine Protection from Attunement of Flame. This build focuses on reducing your grenade cooldown as much every bit possible to give you lot admission to a pocket overshield that affects yous and whatsoever nearby teammates. Y'all'll have incredibly fast ability cooldowns, a counter to Stasis with Well of Radiance, and you lot'll be helping your team while using this build. If you take multiple members of your team running this build, it'll exist incredibly hard to lose.
| Bracket | Attunement of Grace (Middle Tree Dawnblade) |
| Exotic | Preference |
| Weapon | Whatsoever weapon |
Attunement of Grace (Heart Tree Dawnblade) has a mechanic where yous can overcharge your grenade to heal yourself and nearby allies, granting an ability regen vitrify chosen Benevolent Dawn. Nosotros'll be using Firebolt Grenades to achieve the shortest cooldown possible to maximize our uptime with this overshield and Benevolent Dawn.
Since no Exotic is needed to enable this synergy, utilize whatever Exotic you lot like. Neutral game powerhouses similar Transversive Steps and Snake Aspects are highly recommended if you want to enhance your Warlock's neutral game. If you lot want to become a piffling more than experimental, Boots of the Assembler and Eye of Another World pair nicely with this build.
Any weapon works here. Use whatever you're most comfy with or what'due south meta.
| Mobility | Preference |
| Resilience | 50 |
| Recovery | 90+ |
| Discipline | 100 |
| Intellect | 40+ |
| Strength | Dump |
Discipline is mandatory. Reaching 100 Subject area will reduce the cooldown of your Firebolt Grenade to 24 seconds, assuasive you to deploy an overshield for about every gunfight. Focus on Recovery after.
Armor (Element) | Mod Slots |
Helmet (Whatever) | |
Gloves (Whatsoever) | |
Robes (Whatever) | - Unflinching Mod
- Preference
|
Boots (Whatsoever) | - Ammo Scavenger
- Preference
|
Bond (Void) | |
These mods focus on giving your grenade dorsum as fast as possible. Double Bomber will give a big chunk of grenade energy back whenever you cast your Rift. Should an ally stand in your Rift, you'll gain Chivalrous Dawn. This volition drastically better your power regen speeds. Across that, apply whatever is comfy or considered mandatory to you.
| ARMOR MODS (Gainsay STYLE) |
| Helmet | Charge Harvester |
| Gloves | High-Energy Fire |
| Robes | Powerful Friends |
| Boots | Radiant Light |
| Bond | Taking Charge |
Powerful Friends and Radiant Light give anybody near you lot x1 Charged with Low-cal—including yourself if an ally has Powerful Friends. High-Energy Burn down gives a 20% damage vitrify while you're Charged with Calorie-free. Accuse Harvester allows any kill or help—even from abilities—the chance of giving you a Charged with Calorie-free stack.
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PvP: Icarus Dawnblade
Why Play This Build?
Move separates good players from groovy players in Destiny's Crucible. Closing the gap and moving with confidence are disquisitional to winning against more skilled teams, hence why virtually every Warlock in the Crucible plays top tree Dawnblade.
This build utilizes Charged with Light mods and pop Warlock Exotics to make you the fastest, deadliest killing automobile y'all can exist. If you want to focus more than on countering enemies, utilize the Radiant Chaos build discussed earlier. If you want to become an all-out aggressive Guardian that tin't be touched, this is the build for you.
| Subclass | Attunement of Sky (Top Tree Dawnblade) |
| Exotic | Transversive Steps OR Ophidian Aspects |
| Weapon | Any weapon |
Attunement of Heaven (Height Tree Dawnblade) grants mid-air dashes, perfect in-air accuracy with the Oestrus Rising buff, and you lot get a decent Super in the course of Daybreak. Angelic Burn down is arguably the all-time melee ability for Warlocks as well, dissentious targets around cover and from quite a distance.
Transversive Steps and Ophidian Aspects are the all-time neutral-game Exotics you can stone for this build. Most argue that Tranversive Steps are better due to their increased dart speed and auto-reloading backdrop. Their treatment and reload heave are hard to superlative. Karnstein Armlets are also an excellent choice if you're OK with sacrificing full general buffs for survivability.
One more Exotic we want to mention is Starfire Protocol. This chest slice grants a second Fusion Grenade. Fusions aren't anything to write abode well-nigh, but this allows you to activate Heat Rising two times in a row, allowing for excellent hang fourth dimension with a Sniper Rifle or other long-range weapons. The outplay potential with this Exotic is too good not to mention.
Any weapon tin can work with this build, but there are a few that get a plethora of benefits as a Dawnblade. Specific examples include Dead Man's Tale, Sniper Rifles, and Hand Cannons. In essence, if it'southward meta, it'southward even amend on this build due to Heat Rise.
| Mobility | Preference |
| Resilience | 50 |
| Recovery | 90+ |
| Discipline | 50+ |
| Intellect | 70+ |
| Strength | ~l |
Intellect is the most of import stat in competitive PvP. The sooner you cast your Super, the sooner your teammates become theirs. Recovery and Discipline are also great stats to maximize. If y'all can go all three stats to 100, you'll exist tough to kill.
Armor (Element) | Mod Slots |
Helmet (Any) | - Targeting Modern
- Preference
|
Gloves (Solar) | - Impact Induction
- Preference
|
Robes (Whatsoever) | |
Boots (Whatsoever) | - Ammo Scavenger
- Preference
|
Bond (Solar) | |
| ARMOR MODS (Gainsay STYLE) |
| Helmet | Charge Harvester |
| Gloves | High-Energy Burn |
| Robes | Powerful Friends |
| Boots | Radiant Light |
| Bail | Taking Charge |
This is a standard Combat Style configuration for PvP. Charge Harvester and Taking Charge should make it easy to obtain High-Energy Fire'due south xx% damage buff. Powerful Friends and Radiant Light give two massive stat buffs and let allies to become Charged with Light without any input.
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PvE: Landfall'due south Brace
Why Play This Build?
Bottom Tree Stormcaller got a massive buff in Flavour of the Lost. Landfall hits like a truck, Arc Soul is stronger than e'er, and the movement speed buff from Electrostatic Surge feels incredible. This build takes all of those elements to the extreme.
Through the use of Elemental Wells and the new Stasis armor mods, you can obtain your Super in a affair of seconds, allowing you to effectively spam Landfall. With an Arc Soul at your side and infinite Rifts, you'll be able to vaporize every enemy into atoms with footling issue.
| Bracket | Attunement of the Elements (Lesser Tree Stormcaller) |
| Exotic | Stormdancer's Brace |
| Weapon | Riskrunner |
Attunement of the Elements (Bottom Tree Stormcaller) has a devastating Super with the Landfall node. If you land all five projectiles on peak of an enemy, your Super can hands one-shot most enemies and build up stacks of Stormcaller'due south Brace.
Stormcaller's Brace ramps up your Super, making it bargain double impairment at x10 stacks while granting 50% of your Super back after Stormtrance ends. Landfall tin can build up stacks of this buff right when your Super starts, giving yous a kickstart to your damage stacks.
Riskrunner gives some much-needed damage resistance and add-clear when you aren't spamming your Super. It can besides spawn Elemental Wells if Elemental Armaments is equipped. You can forcefulness Arc Usher to proc by throwing a Pulse Grenade at your feet.
| Mobility | Preference |
| Resilience | Dump |
| Recovery | 100 |
| Discipline | 70+ |
| Intellect | twoscore |
| Strength | 70+ |
Get your Recovery to 100 to assist with placing Healing Rifts. Discipline and Strength are equally important. Your grenades bargain good damage, and your melee gives x% Super energy every fourth dimension you use it.
Armor (Element) | Mod Slots |
Helmet (Arc) | |
Gloves (Whatsoever) | |
Robes (Arc) | - Concussive Dampener
- Any Damage Resistance
|
Boots (Any) | - Ammo Scavenger
- Preference
|
Bail (Any) | |
The most important modern is Melee Kickstart on your gloves. Two of these mods will grant thirty% melee free energy whenever you use Rise Storm.
| ARMOR MODS (Combat STYLE) |
| Helmet | Melee / Grenade Wellmaker |
| Gloves | Elemental Armaments |
| Robes | Heavy Handed |
| Boots | Bountiful Wells |
| Bond | Elemental Charge |
This setup will crusade your Arc weapons to spawn Elemental Wells, which will then grant you x2 Charged with Light and 10% melee energy a pop. Using your melee again will grant a massive chunk of your melee energy. You lot tin use Font of Wisdom, Well of Hit, or Bountiful Wells as your preference mod. For harder content, we recommend using Grenade Wellmaker instead of Melee Wellmaker.
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PvE: Scattered Atoms
Why Play This Build?
Besprinkle Grenades are back with a vengeance. This build uses the Nothing Manacles Exotic from Season of the Lost and pushes them to their limit. Thanks to the tracking buff they received in The Witch Queen expansion, Besprinkle Grenades are far more than consistent and deal cracking damage.
With Void 3.0'south Aspects and Fragments organization, we tin can farther heighten these grenades with weaken and the ability to proc Devour, granting farther grenade free energy with each kill. Paired with Gainsay Style mods, you'll get a walking explosion that can throw grenades with reckless abandon.
| Subclass | Voidwalker (Void) |
| Exotic | Nothing Manacles |
| Weapon | Weapons with Demolitionist |
Voidwalker (Void) got reworked in The Witch Queen expansion to use the Attribute and Fragments organisation. We tin use the recently-buffed subclass and Scatter Grenades to dish out some absurd punishment. Nosotros cover the exact bracket configuration in the next section.
Zippo Manacles requite your Scatter Grenades tracking and a second grenade charge. The tracking isn't every bit absurd as information technology was in the original Destiny, but it's enough to forbid the projectiles from colliding with one some other, making this grenade far more consequent.
Weapons with Demolitionist play all-time with this build. Our favorite weapon to pair with this setup is Corrective Measure, the Automobile Gun obtained from the Vault of Glass raid. It can gyre with Demolitionist and Adrenaline Junkie, the only Void weapon in Destiny 2 that can obtain this perk philharmonic. Give this weapon Volatile Rounds, and you're in for a fun time. Traveler's Chosen is a great culling.
We'll exist using Child of the Old Gods and Feed the Void for the nigh amount of Fragment slots. Former Gods provides splendid ability regen when paired with a Healing Rift, and Feed the Void is needed to proc Devour on this build—restoring HP and grenade energy with each terminal blow.
| Aspect | Clarification |
| Child Of The One-time Gods | Spawn a Void Soul upon casting your Rift. Damaging a target will launch the Void Soul to their location, weakening them while dealing damage. Void Soul restores ability energy while using Healing Rift. |
| Feed The Void | Void ability kills grant Devour. |
This leaves you with 4 Fragment slots. Nosotros recommend the following:
| Fragment | Description |
| Persistence | Effect: Devour lasts longer. |
| Stats: -10 Mobility |
| Instability | Outcome: Defeating targets with grenades grants Volatile Rounds to your Void weapons. |
| Stats: +x Strength |
| Undermining | Consequence: Your Void grenades weaken targets. |
| Stats: -20 Discipline |
| Expulsion | Effect: Void ability final blows cause targets to explode. |
| Stats: +10 Intellect |
Persistence extends the duration of Devour, making it much easier to chain this effect with weapon final blows.
Instability grants Volatile Rounds for ten seconds when your grenade kills someone. Volatile Rounds cause your Void weapons to apply volatile, a debuff that makes enemies explode when damaged plenty or slain. Information technology'south cool for increasing your add-clearing potential.
Undermining makes Besprinkle Grenades debuff targets, ensuring that the grenades kill red bars while weakening tougher foes to your weapons.
Expulsion makes your Void abilities detonate enemy corpses when they're slain. This is neat for further enhancing this build's add together-immigration potential.
| Mobility | Preference |
| Resilience | Dump |
| Recovery | 80+ |
| Discipline | 80+ |
| Intellect | Dump |
| Strength | Preference |
Focus on Discipline and Recovery in that social club. Subject field helps with getting your grenade dorsum, while Recovery makes your Rift recharge faster.
Armor (Element) | Modernistic Slots |
Helmet (Any) | - Siphon Modern
- Ammo Finder
|
Gloves (Arc) | - Champion Mod
- Momentum Transfer
|
Robes (Any) | - Concussive Dampener
- Any Harm Resistance Mod
|
Boots (Any) | - Ammo Scavenger
- Preference
|
Bail (Arc) | |
At that place'due south zip specific you need for this setup to work. Equip whichever mods audio the well-nigh useful to y'all. Devouring Depths from this season'south Artifact is a good choice, Lucent Finisher too if you're using Corrective Measure or Commemoration.
| ARMOR MODS (COMBAT STYLE) |
| Helmet | Elemental Fourth dimension Dilation |
| Gloves | Seeking Wells |
| Robes | Well of Tenacity |
| Boots | Elemental Ordnance |
| Bond | Font of Might |
This setup causes your grenades to spawn a Void Well on kill. These Wells grant eight seconds of 50% damage resistance and 13 seconds of 25% bonus damage for your Void weapons. Seeking Wells ensures that the Well will reach you once information technology spawns. If you want to brand a more general build, you can use Bountiful Wells and multiple Elemental Ordnance mods to spawn a ton of Void Wells with each grenade kill; information technology's upwardly to you.
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PvE: Chaotic Hold
Why Play This Build?
Have you wondered what most meridian-tier players use to solo dungeons and other pinnacle content? Information technology's this build. In essence, you'll be using Controverse Concord and Voidwalker to throw constant supercharged Vortex Grenades, turning even the toughest of enemies into stardust. It'south a depression-risk, high-reward build that virtually every player tin can use.
You can take this build even farther with Combat Way mods. This build can take full advantage of either Warmind Cells or Elemental Wells, allowing you to enhance your ability cooldowns or general add together-clearing potential. It'southward easy to build, deals immense amounts of harm, and tin can exist used in Destiny 2's toughest activities.
| Subclass | Voidwalker (Void) |
| Exotic | Contraverse Hold |
| Weapon | Preference |
Voidwalker (Void) allows you to overcharge your Vortex Grenades with the Chaos Accelerant Aspect, giving them increased duration and much more damage. Aspects and Fragments takes this fifty-fifty further.
Contraverse Hold is mandatory. These gloves are what permit you to spam grenades, granting a random amount of grenade free energy whenever your grenades damage someone. Since Vortex Grenades persist for multiple seconds, Contraverse Hold activates multiple times in one grenade.
Weapons are down to what content you're tackling. If you wish to utilise Warmind Cells, use IKELOS weapons or weapons with Solar AoE harm (Xenophage, Sunshot, et cetera).
Chaos Accelerant is required for this build to function. Paired with Contraverse Hold, your Vortex Grenades will be quite potent. Your second Aspect is up to you, only we recommend Feed the Void for fifty-fifty more grenade energy and the heave to your survivability.
| Attribute | Clarification |
| Anarchy Accelerant | Hold the grenade key to overcharge your grenade. Vortex Grenades cover a wider area and final longer. |
| Feed The Void | Void ability kills grant Devour. |
Y'all'll have iii Fragment slots to play with. These three Fragments take the best synergy with this build:
| Fragment | Description |
| telescopic="col" style="text-align:center; width:15%">Remnants | scope="col">Effect: Vortex Grenade lasts twice as long. |
| Undermining | Effect: Your Void grenades weaken targets. |
| Stats: -20 Discipline |
| Expulsion | Effect: Void power final blows cause targets to explode. |
| Stats: +ten Intellect |
Remnants makes your Vortex Grenades last much longer. This Fragment stacks with the duration extension from Chaos Accelerant, causing your grenades to concluding a very long time.
Undermining makes your Vortex Grenades deal more than damage by weakening targets. Should the enemy survive, they'll accept 15% more harm for a short time.
Expulsion will make enemies slain by your Vortex Grenade to explode, giving information technology absurd add-clearing potential.
| Mobility | Preference |
| Resilience | Dump |
| Recovery | 70+ |
| Discipline | 100 |
| Intellect | twoscore |
| Strength | Dump |
Field of study is your almost important stat. Go this as high as yous tin can. Beyond that, focus on Recovery.
Armor (Chemical element) | Modernistic Slots |
Helmet (Any) | |
Gloves (Whatever) | - Fastball / Champion Mod
- Champion Mod
|
Robes (Whatever) | - Concussive Dampener
- Any Damage Resistance Mod
|
Boots (Whatever) | - Ammo Scavenger
- Preference
|
Bail (Any) | - Devouring Depths / Overload Grenades
- Lucent Finisher
|
This build'southward armor setup is quite flexible. Utilise whichever mods you're almost comfortable with or can fit the correct Combat Manner mods. This season's Devouring Depths and Lucent Finisher mods are highly recommended.
| ARMOR MODS (Combat STYLE) |
| Warmind Cells |
| Helmet | Global Accomplish |
| Gloves | Fireteam Medic |
| Robes | Rage of the Warmind |
| Boots | Warmind's Protection |
| Bond | Wrath of Rasputin |
| Elemental Wells |
| Helmet | Elemental Time Dilation |
| Gloves | Volatile Flow |
| Robes | Elemental Ordnance |
| Boots | Well of Tenacity |
| Bond | Seeking Wells |
The Warmind Prison cell configuration volition requite you 50% damage resistance while enemies are near a Warmind Cell. You tin can besides destroy your Warmind Cells to deal massive impairment in a small radius that'll also heal you and all nearby allies. The Elemental Wells configuration is more focused on solo content, generating Void Elemental Wells on grenade kills. Grabbing the Wells volition grant Volatile Rounds for Void weapons, and they'll track towards your location. You'll also proceeds 50% damage resistance for a brusk fourth dimension.
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PvE: Warmind'south Grace
Why Play This Build?
Combining lethality with support, this build is the ultimate PvE Warlock build for all Destiny 2 content. Normal strikes? Clear unabridged arenas with picayune issue. Grandmaster Nightfalls? Keep your team alive with abiding healing effects and a powerful Well of Radiance Super. Thanks to Warmind Cells, Warlocks tin can go aggressive healers that alloy Destiny 2'south cadre gameplay with the power fantasy of being a support player. Of course, if you don't similar how Warmind Cells perform after their nerf in Flavour of the Lost, Elemental Well mods are but every bit powerful.
| Subclass | Attunement of Grace (Middle Tree Dawnblade) |
| Exotic | Boots of the Assembler OR Lunafaction Boots OR Phoenix Protocol |
| Weapon | Anything that can spawn Warmind Cells |
Attunement of Grace (Middle Tree Dawnblade) is the star of the show, granting constant abilities so long as you heal your allies. Well of Radiance is as well an fantabulous Super for hunkering down or preparing for a raid boss DPS phase.
Lunafaction Boots, Phoenix Protocol, and Boots of the Assembler are great back up options if you're playing pinnacle content with a team. We recommend Boots of the Assembler for almost content, as it heals or empowers your allies with picayune input from you lot while activating Chivalrous Dawn. Phoenix Cradle is also a great pick, assuasive you to activate your Well of Radiance Super twice as often—sometimes even faster.
IKELOS and Seventh Seraph weapons allow you to spawn Warmind Cells after a few kills. If y'all own Wrath of Rasputin, consider using Ticcu'south Divination, Xenophage, or Sunshot.
Lumina also pairs nicely with this build, healing allies and granting everyone a massive 35% harm buff. This gun procs Benevolent Dawn, giving you incredible ability regeneration rates whenever you use Lumina to heal an ally.
| Mobility | Preference |
| Resilience | Dump |
| Recovery | 100 |
| Discipline | Preference |
| Intellect | twoscore+ |
| Force | Preference |
Recovery is the only stat you need to worry about. This setup heals allies so frequently that your abilities are up constantly.
Armor (Element) | Mod Slots |
Helmet (Solar) | - Ashes to Assets
- Ammo Finder
|
Gloves (Any) | |
Robes (Any) | - Concussive Dampener
- Whatever Damage Resistance Modern
|
Boots (Any) | - Ammo Scavenger
- Preference
|
Bail (Any) | |
This loadout is very flexible. Ashes to Avails is our just major recommendation, every bit you can throw so many grenades that you'll exist able to recharge your Super much faster than normal. Beyond that, use whatever mods that you enjoy or are meta for the given season.
| ARMOR MODS (COMBAT Style) |
| Warmind Cells |
| Helmet | Rage of the Warmind |
| Gloves | Fireteam Medic |
| Robes | Global Achieve |
| Boots | Warmind's Protection |
| Bond | Wrath of Rasputin |
| Elemental Wells |
| Helmet | Explosive Wellmaker |
| Gloves | Supercharged / Charged Up |
| Robes | Elemental Accuse |
| Boots | Free energy Converter |
| Bond | Bountiful Wells |
With the Warmind Prison cell setup, your Warmind Cells will spawn from Solar splash damage (including Warmind Cell explosions themselves), and every Warmind Prison cell volition heal allies. This procs Benevolent Dawn, giving you ability energy whenever y'all destroy a Warmind Cell.
If you lot'd rather utilise Elemental Wells, Explosive Wellmaker will let your AoE weapons and grenades spawn Elemental Wells. Y'all tin likewise replace Explosive Wellmaker with Grenade Wellmaker if y'all aren't using explosive weapons. These Wells will give Charged with Low-cal, allowing you to catechumen your stacks into Super energy upon throwing a grenade. This makes it much easier to accuse your Well of Radiance Super in endgame content.
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PvE: Dour Flame
Why Play This Build?
Raw firepower isn't always the answer. Sometimes, all you lot need is a little fleck of oversupply control to turn the tide. That's what this build focuses on. By using the Bleak Watcher Attribute, Shadebinders can turn their grenades into Stasis turrets that reliably freeze enemies. This build focuses on fast grenade cooldowns then you can spawn as many of these turrets as possible, making this an first-class build for Grandmaster Nightfalls, Main Lost Sectors, and raids.
Bungie might have nerfed the cooldown rates of Bleak Watcher in the 30th Ceremony Pack, but at that place are still a few ways to enhance the cooldown of your turrets. So long every bit you're willing to farm for a good Stasis weapon, this build is all the same more than viable for all Destiny content, including raids and GM Nightfalls.
| Subclass | Shadebinder (Stasis) |
| Exotic | Osmiomancy Gloves OR Verity'due south Brow |
| Weapon | Headstone Legendaries OR Le Monarque |
Shadebiner (Stasis) is required to spawn Bleak Watcher turrets. Nosotros'll cover the Aspects and Fragments in the next department.
Verity's Brow is fantabulous for content where you aren't significantly underleveled. Killing enemies with your Energy weapon will significantly speed upwards your grenade cooldown. If you don't like that Exotic, Osmimancy Gloves are absurd, granting immense grenade energy when Coldsnap Grenades freeze a target. You likewise gain ii grenade charges, making it like shooting fish in a barrel to juggle between spawning Bleak Watchers and Coldsnap Grenades.
Anything with Headstone is absurdly strong on this build, assuasive you to proc Whisper of Shards and Verity'due south Brow. Eyasluna is a notable Stasis weapon, capable of rolling with Headstone and Unrelenting simultaneously. It also assists with AoE add-articulate. Le Monarque is a proficient long-range option for quickly shattering a group of enemies.
These Aspects allow you to overcharge your grenade, creating Bleak Watcher turrets. Enemies frozen by the turrets will freeze nearby targets too.
| Aspect | Description |
| Bleak Watcher | Printing and hold the grenade button to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets. |
| Iceflare Bolts | Shattering a frozen target spawns seekers that track and freeze other nearby targets. |
You can use 4 Fragments. This build volition utilize Fragments that raise the event of Stasis shatters, your power cooldowns, and the duration of Dour Watchers themselves thanks to Whisper of Durance.
| Fragment | Description |
| Fissures | Effect: Increases the damage and size of the flare-up of Stasis when you destroy a Stasis crystal or defeat a frozen target. |
| Durance | Upshot: Dour Watcher turrets last longer, and enemies are slowed for a longer duration. |
| Stats: +10 Force |
| Bonds | Effect: Defeating frozen targets grants you lot Super energy. |
| Stats: -10 Intellect and Discipline |
| Chains | Effect: Gain forty% damage resistance while near a Stasis crystal or frozen enemy. |
| Stats: +x Recovery |
If y'all wish to change whatsoever of these Fragments, yous can replace Bonds with Shards if y'all're using Verity's Brow. Whisper of Torment is also a solid alternative.
| Mobility | Preference |
| Resilience | Dump |
| Recovery | xc+ |
| Discipline | 100 |
| Intellect | 40+ |
| Strength | Dump |
Subject should be every bit high equally possible, preferably 100. Focus on Recovery next to take your Rifts up every bit oftentimes as possible.
Armor (Element) | Mod Slots |
Helmet (Any) | |
Gloves (Whatsoever) | - Champion Modernistic
- Preference
|
Robes (Any) | - Concussive Dampener
- Any Damage Resistance Mod
|
Boots (Solar) | - Innervation
- Innervation/ Ammo Scavenger
|
Bond (Any) | |
These mods focus on granting your grenade back as fast as possible. Casting your Rift grants grenade energy at present, and so do Orbs of Power. You can too supersede the second mod on your Bail with an Artifact mod.
| ARMOR MODS (Gainsay Style) |
| Helmet | Taking Charge |
| Gloves | Firepower |
| Robes | Firepower |
| Boots | Firepower |
| Bail | Firepower |
Firepower's issue stacks the more than mods y'all have equipped. Four will grant sixty% grenade energy upon throwing your grenade.
If you lot don't ain Firepower, Elemental Well mods make for a solid substitute. Elemental Armaments with an Osmosis/Headstone weapon will create Stasis wells that will reduce your grenade cooldown by 10% per well. Should y'all apply Elemental Wells, the other 3 Firepower mods tin can be replaced with Elemental Well mods that suit your playstyle.
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Adjacent: Destiny 2: The Witch Queen Consummate Guide And Walkthrough
Destiny ii: The All-time Titan Builds For PvP And PvE
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Charles Burgar (947 Articles Published)
Charles Burgar is an skillful on all things tech and gaming. Graduating from Pikes Peak Customs College in 2018 with an Acquaintance of Science, Charles has spent his fourth dimension dissecting pop video games, movies, and technology. With an understanding of games for as long as he can call up, Charles has a large interest in agreement what makes things fun. He is currently a Freelance writer for TheGamer and Game Bluster.
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